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Merin Ryskin
Peregrine Industries
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Posted - 2009.03.26 03:34:00 -
[1]
Reprocessing slot: Manticore
Market slot: Harpy
Best fit ever. -----------
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Merin Ryskin
Peregrine Industries
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Posted - 2009.03.26 04:26:00 -
[2]
Edited by: Merin Ryskin on 26/03/2009 04:26:11
Originally by: 4 LOM Sometimes i like to have a passive targeter fit as well.
Thank you for admitting you have no idea what you are talking about, and therefore no advice worth listening to.
Hint: a passive targeter will do absolutely nothing on a bomber. -----------
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Merin Ryskin
Peregrine Industries
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Posted - 2009.03.26 04:54:00 -
[3]
Originally by: 4 LOM Well in a fleet fight its sometimes very nice to have my next targets locked without them knowing i have them locked.. The manticore is papper then and the less attention i draw to myself the better.
Care to explain how thats useless? or is it just because you dont think its usefull.
Because you have fast lock time as a frigate, and therefore don't need to lock the target until you're ready to fire? Because there are so many things that would make better use of that slot? -----------
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Merin Ryskin
Peregrine Industries
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Posted - 2009.03.26 08:43:00 -
[4]
Edited by: Merin Ryskin on 26/03/2009 08:43:09
Originally by: 4 LOM So your absolulty uselss comment is derived from the fact that you dont find the ability usefull to you personal? thats a very small world you live in.
No, it's derived from the fact that the situations where a passive targeter is useful are so narrow that they're not even worth mentioning.
Quote: in a busy fleet battle reduced micro managment is very usefull to me if i can queen up targets while i dont have anything to do that means i dont have to worry about doing a fast lock open fire target swap after each target dies or warps off... so i can manualy fly the ship or focus on something else.
And in a busy fleet battle, your FC already killed you for bringing such a worthless ship.
And let's not forget, your missile flight time is so long at fleet ranges that it doesn't matter whether they know you have a lock, you aren't going to be killing them unless they're already tackled when you open fire.
Originally by: Terianna Eri Alternatively, wait and see what the Devs do to them. Apparently they're making them use torpedoes and giving them a 10% damage bonus per level, which means they get somewhere in the realm of 3500-4000 alpha. Could be fun.
Too bad they're also getting pathetic range and still have the same problem with their "stealth" being a pathetic joke. At least the current stealth bombers can engage from outside the critical 24km "decloak here and you die" range. A torpedo bomber is just going to be a free killmail 95% of the time. -----------
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Merin Ryskin
Peregrine Industries
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Posted - 2009.03.27 07:59:00 -
[5]
Originally by: Elhina Novae People can't see that you locked them on your overview which usually gives you 1 or 2 extra volleys before you warp off. Merin / The way its meent to be played - have no idea what hes talking about stealth bombers are a good addition to a large gang. No Raven does outclass it.
Maybe you should check your facts before making posts accusing other people of having no idea what they are talking about. A passive targeter does NOT conceal your lock once you fire. The moment you activate any offensive module, you will blink red on the target's overview just like normal. Since you will almost always fire as soon as you have a lock, the passive targeter does absolutely nothing to delay your target's realization that they are under attack.
Originally by: Thorian Baalnorn EDIT TO ADD: For those against the SBs they either 1) never flown one or 2) dont know how to properly use one. I have flown one in certain pvp gangs for months and have yet to lose one. I have also trained a couple of others to properly fly one and they have yet to lose one in combat and have several kills in them.
Sorry, but you're wrong, been there, done that, traded my worthless bomber in for a useful force recon.
PS: not dying very frequently is not the same thing as contributing something useful to the fight.
Quote: AF and Intys arent always more useful... i find intys to be one of the most useless ships in the game. they only thing they can do is zip around fast and dodge fire... until you remove their MWD... then they just simply die...quickly. AFS make decent tackles but their dps is really poor, so tackling is about the only thing they are good for.
Hint to the clueless: the job of a frigate is to tackle. Interceptors tackle. This is not complicated. You don't need to do dps or anything else when you have proper dps ships in your fleet to take care of that (and hint: bombers are not one of them).
Quote: All ships have their uses. mantis are DPS ranged frigates. intys and AFS primarily are used for close range support/tackle ... your mixing two different roles. Perhaps the OP doesnt like close ranged combat or tackling. Just because you think its more useful doesnt mean its more useful. It just means you think people should fly what you like and not what they are asking about
If you want ranged dps, get a Cerberus, Drake, or Raven. Unlike the bomber, those are actually useful ships that will give your fleet far more dps and tank. -----------
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